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- Product: ATC-GAME
-
- GAME DEFINITION.
-
- The ATC-Game is an ATC (Air Traffic Control) simulation game. As an Air
- Traffic Controller you are in charge of the Terminal Area (TMA) of a
- medium sized international airport. The TMA is a volume of airspace
- which is the buffer between the airport take off and landing activity on
- the one hand and the Airways which are used by arriving and departing
- traffic on the other hand. The Wingsfield TMA is a square of 28 nm
- extending from the ground up to 12,000 feet. In the TMA it is your
- reponsibili- ty to vector the departing traffic to the appropriate
- airway and the arriving traffic to the appropriate runway, maintaining
- suf- ficient separation between aircrafts. Standard minimum separa-
- tion is 3 nm (nautical miles) horizontal or 1,000 ft (feet) ver- tical.
- You will actually control the traffic by issuing clearan- ces. In this
- you are assisted by the most recent technological developments in Air
- Traffic Control such as a Data Link with all aircrafts and Computer
- Assisted Traffic Monitoring (CATM) which are things real world Air
- Traffic Controllers can only dream of.
-
-
- PLAYING THE GAME.
-
- Aircrafts are handed over to you either by the Airport Tower Controller
- (yellow progression strips) when they are ready for take off, or by the
- Airways Controller (blue progression strips) when they arrive from
- outside with your airport as a destination.
-
- Airway controllers will warn you in advance of arriving aircraft, their
- estimated arrival time and altitude, so that you do not vector departing
- aircrafts head-on with arriving ones! Clearances to arriving traffic
- can only be issued after they have actually entered the TMA (= visible
- "blip" on your screen).
-
- Because the aircraft parking area is located between the two pa- rallel
- runways (25L /25R) the tower controller will direct depar- ting traffic
- to the most appropriate runway depending on ground traffic conditions at
- the moment.
-
- Wingsfield airport is located in a quite touristic area. Occasio- nally
- it will happen that private pilots doing some sightseeing will cut
- through the TMA without being aware of it. Of course they are not in
- radio contact and you will not be able to issue them any clearance. The
- CATM will report those aircrafts on your screen as "not identified" as
- soon as they are under primary radar coverage and it has been determined
- that no Data Link can be established with them. If the airport's
- precision approach radar is able to track an unidentified aircraft, it
- will deter- mine its altitude and issue traffic advisories in case of
- con- flict with TMA traffic.
-
-
- The ATC-Game and ATC-PRO require a high definition VGA video card &
- monitor (640 x 480, 16 colors). The graphics part of the game (the
- radar screen) is drawn in vector graphics, not in bit-map which is much
- too slow for this application. Changing the screen definition would
- cause aspect ratio calculations for each vector which would put further
- limitations on the CPU require- ments. In order to keep the game
- available to the widest base of users, we have choosen not to process
- any aspect ratio calcula- tions, hence limiting the game to only one
- screen definition which however is becoming quite a standard (also for
- IBM OS/2). The ATC- Game has been succesfully run on an 8088 / 8 Mhz
- CPU with a Wes- tern Digital Paradise-Plus video card without severe
- performance degradation. For the registered version, ATC-PRO, we
- recommend an 8088 + coprocessor 8087, or an 80286 or better to cope with
- the more sophisticated simulator calculations (vectors and reals).
-
-
- (C) Copyright 1993 by E. van de Winckel, Brussels, Belgium.
-
-